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Sep 2026
Really enjoying working with Griptape Nodes. Created an agentic workflow that allows me to drop in my desired rendered frame from UE and have an image model convert it to a stylish storyboard frame. It is so satisfying to have this level of control over the framing and the light when working with these tools.
Pierrot
Pierrot is a psychological horror short set in moonlit desert slot canyons. Testing a new way to make films: performances captured volumetrically, placed into Unreal Engine environments, and restyled with AI video models into the finished image. I'm treating every shot as a cinematography problem first, thinking about light, lens and camera movement, and using the tools to serve that. These updates follow the project as it develops.